Guy Cockrum | Game Designer
  • About Me
    • Level Design
    • Game Design
    • System Design
  • Projects
    • Mowin' & Throwin' (UE4)
    • Gravitas (UE4)
    • Space Command (UE4)
    • Bootleg Bandits (Creation Kit)
  • Resume
  • About Me
    • Level Design
    • Game Design
    • System Design
  • Projects
    • Mowin' & Throwin' (UE4)
    • Gravitas (UE4)
    • Space Command (UE4)
    • Bootleg Bandits (Creation Kit)
  • Resume
Picture
Click image for more details
Roles: Co-founder, Game Designer, and Associate Producer
Responsibilities:
  • Held game vision and managed documentation
  • Managed pipelines and communication between departments
  • Managed level design team
  • Managed SFX contractor and implemented SFX
  • Managed composers and implemented music
  • UI Design and implementation
  • Designed, implemented, and scripted levels
Picture
Picture

Picture
Click Image for more details
Roles: Level Designer
Responsibilities:
  • Designed, created, and scripted level 1
  • Created and implemented particle effects
  • Scripted intro and outro machinima
Picture

Space Command

Roles: Game designer and technical designer
Engine: Unreal Engine 4.10.0
Genre: Turn-based Strategy
Team Size:  Just me
Space command is a prototype turn-based strategy game using mechanics tested from a paper prototype. After testing the paper prototype, I created the game using blueprints in Unreal Engine 4. 
See more
Picture
Powered by Create your own unique website with customizable templates.