Guy Cockrum | Game Designer
  • About Me
    • Level Design
    • Game Design
    • System Design
  • Projects
    • Mowin' & Throwin' (UE4)
    • Gravitas (UE4)
    • Space Command (UE4)
    • Bootleg Bandits (Creation Kit)
  • Resume
  • About Me
    • Level Design
    • Game Design
    • System Design
  • Projects
    • Mowin' & Throwin' (UE4)
    • Gravitas (UE4)
    • Space Command (UE4)
    • Bootleg Bandits (Creation Kit)
  • Resume

Rochdale
(under construction)

Overview


Engine: REDengine 2
Game: The Witcher 2: Assassins of Kings
Genre: Role-playing game
Development Time: 80 hours

Design Goal

"Rochdale" is a playable mod for The Witcher 2: Assassins of Kings. This level features a new world to explore as well as a small fetch quest. ​
  • Learn Redkit and create a quest for The Witcher 2: Assassins of Kings
  • Compare quest development for RedKit vs. CreationKit for Elder Scrolls V: Skyrim

Level Layout

Picture

Postmortem

What Went Well
  • World building and adding entities to the world is easy
  • Terrain editor easy to use
  • Node-based dialogue tree makes setting up dialogue really easy
What Went Wrong
  • Lack of documentation and tutorials for quest building and scripting 
  • Adding NPCs to the world is tedious 
What Was Learned
  • What I like vs. what I like dislike in an RPG level editor


Gallery

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