Space Command
Overview
Design Goals
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Engine: Unreal Engine 4.10.0
Genre: Turn-based Strategy Team Size: Just me Page navigation
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Space Command Design
Space Command is a single player 3D top-down turn-based strategy prototype set in space built using Unreal Engine 4.10.0. Players interact with the game’s pieces on top of a hexagonal grid and play against another opponent hot-seat style. Each player can move, rotate, and attack with their ships as long as they have enough action points. The player that destroys their opponent's fleet wins.
In addition to the Unreal Engine project, I created an equipment system where players can upgrade their ships by equipping crew members that add abilities and change the stats of ships. I developed this concept using a paper prototype to start testing and balancing all of the combinations of abilities and stat changes. |
Paper Prototype
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Ship Orientation and Combat
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Rapid Prototype Design (UE4 Prototype)
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Blueprints and Game Widget
Three major blueprints drive the game: The game mode, the hex tiles that make up the game's grid, and the parent ship. The widget communicates between the other blueprints in order to display data about the player's ship.
Game mode
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Parent Ship
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Hex Grid
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Postmortem
What Went Well
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What Went Wrong
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What I Learned
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